Sustaining Exchange, Value Learning Ed-tech

A children's pre-loved product exchange platform

ROLE

UX Designer
UX Researcher

What I did
  • Competitive research

  • User interviews

  • Affinity mapping

  • Information architecture

  • Lo-fi sketching

  • Mid-fi prototyping

  • Hi-fi prototyping

  • Usability testing

Team

2 UX Designers
2 UX Researchers
1 Product Manager

YEAR

2023

Project description

Project description

Bring joy and learning into children's lives by providing products in a sustainable and cost-effective manner while enabling socio-emotional development.

Statistics

In the United States, there are 24.5 million children, and globally, there are 24 billion children under the age of 14.

Consumer Behavior

Parents often make significant purchases for their children, including toys, furniture, clothing, and educational materials, to support their functional and educational development.

Resource Waste

As children outgrow these items, they are frequently discarded, resulting in a significant waste of resources and a detrimental impact on the environment.

Current Practices

Presently, parents typically resort to various methods to donate or sell their children's items, including yard sales, Facebook Marketplace, giveaways, toy swap events, and thrift stores like Goodwill.

How might we?

How might we?

How might we create a revolutionary, integrated platform that transforms the lifecycle of children's products into a global, circular ecosystem that not only empowers parents and reduces environmental waste, but also actively promotes child engagement, emotional intelligence, sharing behavior, and holistic development?

Research

Research

Research goals : To understand how parents buy, sell or exchange used children’s products and how do their children feel about the process?

Interview :

  • 6 participants - parents

  • Should have at least 1 child

  • Buy toys/kid's products on a regular basis

  • Use both online and offline methods to purchase

Interview Script

Key Insights

Key Insights

Frequent purchases and rapid outgrowth

Parents often make frequent purchases for their children, but children tend to outgrow items quickly.

Challenges of offline shopping

Offline shopping with kids is challenging, prompting many parents to seek convenient alternatives.

Child Involvement in Selection

Parents actively involve their children in the selection process, considering their preferences and needs.

Teaching Accountability

Parents aim to instill a sense of accountability in their children, potentially related to their belongings.

Involvement in Donation Process

Some parents engage their children in the process of donating items, fostering a sense of empathy and responsibility.

Empathy and Sharing Through Activities:

Parents use activities like playdates and toy swaps, as well as storytelling and games, as tools to teach empathy and sharing skills to their children.

Solutions

Solutions

Online Marketplace for Used Children's Products

Create a user-friendly online marketplace dedicated to receiving and donating gently used children's items.

Child-Centric Product Selection

Design the app to allow children to actively choose items from the available selection, involving them in the product selection process

Gamification for Child Development

Integrate gamification elements into the app to promote child development and engagement while using the platform.

AI-Powered Recommendations

Implement AI-driven product recommendations, considering factors such as age appropriateness, expert advice, buying behavior, user reviews, and more.

Child-Inclusive Donation Process

Develop a user flow within the app that encourages and facilitates children's involvement in the process of donating items.

Content for Sharing and Empathy

Create and curate content within the app that utilizes storytelling, games, and relevant concepts to instill values of sharing and empathy in children.

User Personas

User Personas

Information Architecture

Information Architecture

Ideate

Ideate

Lo-fi Sketches

Once we had our features and information architecture in place, we moved on to the ideation of a few of the main pages of the app. We used a whiteboard to collaboratively make sketches of screens.

Mid-Fi prototyping and testing

  • We moved on to create mid-fidelity prototypes for 5 flows through the app’s main functions.

  • We tested these with 2 users in a moderated in-person session

Hi-Fi prototyping and testing

  • With the insights from Mid-fi prototype testing, we moved on to creating Hi-fi prototypes. After adding imagery, the screens started making more sense to the users.

  • We conducted 1st round of testing with 9 users on usertesting.com and got constructive feedback.

  • Implementing those insights, we moved to 2nd round of testing on usertesting.com with 3 users, helping us refine our overall app.

Next steps

Next steps

  • Ipad version for child and compatibility

  • Add Micro interactions, sound & reduce data to make it more interesting for children

  • Strategize a proper rewards, points and value system that is easy for users

  • Interactive content design to integrate engaging storytelling.

Learnings

Learnings

  • Safety: Creating a safe exchange experience is essentials in this domain

  • Perspectives of Children: Researching with children can provide better insights in designing the experience

  • Values: Considering emotional experiences of the users brings value to the product differentiating the product in a generic transactional market